Name: Takeru 'Nullstar' Eisuke Race: Human Class: Thief Trainee -> Sentry -> Ambusher Character Skill: Maturity Gnosis: Nox Personal Fault: Undesirable Light: -15 Hit and Evasion against foes wielding light magic. Personal Skills: We Stand Above: +10 Hit and Evasion when 3 allies are nearby (3 tile range). Eradicate the Weak: Gains +3 MT against foes affected by any sort of ailment. Life Perfected: As long as Takeru's shadow is around, both of them gain +1 Damage and +5 Hit. Preferred Stats: SKL, STR Special: Lockpick, Vision Skill: Alpha Strike: Sentries have +5 AT if their weapons would inflict Ailments on their targets. Once every three turns, Sentries can activate this skill to inflict all enemy units within a square around their target with the same ailment as their original target after combat. Swift Redeployment: After activating Alpha Strike’s active effect, the Sentry may move again as if using Canto. Weapon Profs: Lance (D), Fist (D) Total Level: 13 Level: First Class 8 Base Stats: HP: 16 (50%) STR: 4 (+1) (60%) MAG: 0 (5%) SKL: 4 (+1) (60%) LCK: 4 (50%) DEF: 1 (45%) RES: 1 (40%) SPD: 4 (+2) (60%) CON: 4 AID: 3 MOV: 5 Level 2: STR, SKL, LCK, DEF, SPD Level 3: HP, STR, SKL, LCK, DEF, SPD Level 4: HP, STR, SKL, LCK, RES, SPD Level 5: STR, MAG, SKL, DEF, RES, SPD Promotion: +1 HP, +2 STR, +2 SKL, +1 DEF, +1 SPD, +5 CON/AID, 6 MOV, +5% DEF Level 2: HP, STR, SKL, LCK, DEF, RES, SPD Level 3: HP, STR, SKL, DEF, RES, SPD Level 4: STR, SKL, LCK, DEF, SPD Level 5: HP, STR, SKL, LCK, DEF, SPD Level 6: HP, STR, SKL, LCK, DEF, RES, SPD Level 7: HP, STR, SKL, LCK, DEF, SPD Level 8: HP, STR, SKL, LCK, RES, SPD Current Stats: HP: 25 (50%) STR: 18 (60%) MAG: 1 (5%) SKL: 18 (60%) LCK: 13 (50%) DEF: 10 (50%) RES: 6 (40%) SPD: 18 (60%) CON: 9 AID: 8 MOV: 6 Supports: NPC: PC: Tora (Terra) C: (+7 Eva, +5 Critical, +5 Dodge) Extra: Alice (C) Combat Arts: Default Trainee: Furious Stab: Cost: 3 QL Effects: +3 MT, +10 Hit First Class: Shatter Slash: Cost: 3 QL Effects: +4 MT, reduces target DEF by 5 for 1 turn First Class: Ogre Dance: Cost: 3 QL Effects: +3 MT, triggers a follow-up attack Default Promoted: Mighty Blow: Cost: 4 QL Effects: +5 MT, +15 Hit Promoted: Swift Strikes: Cost: 4 QL Effects: +3 MT, hit twice immediately Promoted: Nimble Combo Cost: 4 QL Effects: +4 MT, +10 Critical, triggers a follow-up attack Gnosis Art: Galaxy Stinger: Takeru creates a shadow clone of himself, both him and the clone will inflict poison on the target for 2 turns. While the clone can dodge hits (Using Takeru's evasion stat), any successful attacks will make it immediately vanish, and its attacks will always be directed towards whoever Takeru is currently attacking. On other words, if he isn't attacking during the turn, the shadow won't move at all. Takeru's shadow doesn't have character skills, however may benefit from PSes and auras. Takeru's personal fault will also affect it. Gnosis Burst: Cosmic Assault: Takeru creates multiple copies of himself to strike all nearby foes. The attack performed by the shadows is always limited to one and the copies will vanish right after the attack is performed. Takeru's own attacks can still double against the main target. The range is limited to 2 tiles. Inventory: Name | Type ( ) | Rng | Wt | Mt | Hit | Cr | QL Steel Claws | Claw (D) | 1 | 7 | 6 | 85 | 5 | 30/35 Steel Kama | Scyt (D) | 1-2 | 10 | 7 | 75 | 0 | 31/35 Vulnerary (2/3) Battle Stats: Name: Steel Claws AT: 24 Hit: 127 AS: 18 Eva: 49 Crit: 14 Dodge: 13 Name: Steel Kama AT: 25 Hit: 117 AS: 18 Eva: 49 Crit: 9 Dodge: 13